Hello guys! Manu from the Eterspire crew right here. Our recreation went cross-platform with a Steam launch not too way back, which introduced a ton of latest gamers to the group! Ever since then, we've been exhausting at work on new content material for our updates!
Just like the title of this submit says, our newest replace launched a few highly-requested mechanics that we've wished so as to add to the sport for the longest time: ranged enemies, elemental affinities and dodgeable AoE boss assaults.
Ranged enemies
That is fairly self-explanatory, however I'll give a bit extra context so you may perceive how necessary that is for Eterspire! Ever since launch the sport has solely featured melee enemies, which meant that encounters had been all fairly related. You get near a mob, you whack it a few instances, it dies otherwise you die. Mobs may have several types of aggro, however they at all times needed to get in near deal harm, and gamers used this to their benefit.
Our introduction of ranged enemies in our final replace meant that gamers now must be weary of drawing aggro, since enemies can instantly start attacking them and dealing harm. This additionally signifies that ranged lessons, just like the Sorcerer and the upcoming Archer, can have a tougher time kiting these mobs.
Darkish Mages are considered one of our new mobs with ranged assaults.
Elemental affinities
This replace additionally launched Elemental Affinities, which deliver extra complexity to the gear system. Darkish was the primary ingredient launched, within the new "Sorrow's Hole" zone. Enemies with the [Dark] affinity deal bonus harm to and obtain decreased harm from gamers that aren't sporting Darkish gear.
This method will enable us to increase our development system horizontally with out having to lift the extent cap, since new bosses and trials will be based mostly round a brand new components and never essentially increased ranges.
Darkish Knights are a tricky problem, however they're even more durable to kill when you aren't sporting any darkish gear!
AoE Remnant assaults
We've at all times felt like boss encounters in Eterspire might be extra participating. Our bosses solely used primary melee assaults, so most fights had been decreased to a stat examine and the way effectively you used your abilities. To enhance upon this, we determined to present our new boss Eterspire's first ever dodgeable AoE assaults.
Raekar, the Darkish Lich, can launch round blasts that give a quick indicator earlier than dealing harm. Now, gamers must be aware of their positioning always to keep away from dropping a piece of their well being to those blasts.
In fact, that is simply the primary implementation of this mechanic, and we're already engaged on bosses that may use AoE assaults with completely different patterns, targets, speeds, and extra.
A participant dodging Raekar's AoE assaults.
We’re actually enthusiastic about how a lot Eterspire has grown because the PC launch, each in content material and group!
There’s nonetheless lots deliberate for the remainder of the yr, and the suggestions we’ve acquired from new gamers has been extremely useful. Amongst different issues, we’ll be including the brand new Archer class, main F2P enhancements, new lifeskills, and extra. I don’t need to spoil an excessive amount of, however our subsequent replace is shaping as much as be considered one of our largest but!
That’s all I’ve to share for at present, thanks for studying!
What do you consider the brand new mechanics we’ve launched to this point? What would you wish to see added subsequent?
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