Hey everybody, I’m the developer behind Occupant of Malice, an upcoming classic-style survival horror recreation impressed by Resident Evil and Silent Hill, rebuilt from the bottom up for Android handhelds.
This early construct is being launched publicly to assemble efficiency suggestions throughout varied Android units and controller setups. It’s not a full demo — only a efficiency and stability check to assist optimize gameplay for cell GPUs and Vulkan-based techniques.
Concerning the recreation: An historical, shifting tower referred to as Pur has emerged from the Felinese Sea. Clara — a younger subject technician for the paranormal analysis company P.A.W.S. (Paranormal Evaluation & Wilderness Research) — is dispatched to analyze why all earlier expeditions vanished. What she finds inside is an ever-changing labyrinth crawling with creatures from the abyss.
Present construct particulars:
Helps: Android handhelds & telescopic controllers (like Odin, Razer Edge, and so on.) Contact controls: Not but applied — controller required Objective: Framerate testing, thermal suggestions, shader stability, enter verification Engine: Unreal Engine 5 (Vulkan, Cellular HDR off)
Developer: Silicon Foxx Video games
Testing Suggestions Requested: In the event you obtain the construct, please report:
Gadget mannequin (SoC + RAM) FPS / efficiency observations Any graphical glitches or shadow/fog errors Controller model + any mapping points
Obtain hyperlink PASSWORD IS 1234!:
Occupant of Malice PERFORMANCE Testing by Silicon Foxx Video games
⚠️ Observe: This isn’t a last demo — visuals, lighting, and gameplay steadiness are work in progress. The purpose is to benchmark the expertise earlier than wider testing.
Thanks prematurely to everybody who tries it out! Your suggestions will immediately assist form the Android model’s last efficiency profile.
submitted by /u/The_Silicon_Foxx [comments]
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