Highguard Is Out At the moment – and We’ve Performed a Lot of It

XBOX

Abstract

Highguard is a free-to-play 3v3 first-person raid shooter, accessible right this moment on Xbox Sequence X|S.It’s the independently printed debut of Wildlight Leisure, a brand new studio comprising veterans from Apex Legends, Titanfall, and Name of Responsibility.Wildlight instructed us about their formidable plans to assist the sport with month-to-month content material updates, including new characters, maps, modes, and extra.

Plenty of video games supply intense, aggressive, squad-based motion, however I can’t consider any moreover Highguard the place I can sling spells and bullets from the again of an impressive, galloping bear as I cost in to destroy an enemy fortress.

Highguard turned plenty of heads with its flashy reveal on the finish of the Recreation Awards final month, however many have been left desirous to know extra about this mysterious debut from Wildlight Leisure, a brand new studio of Apex Legends, Titanfall, and Name of Responsibility veterans. The builders are first to confess that the intervening month has been quiet, however are assured that the sport they’ve toiled over in secret for 4 years will converse for itself on launch right this moment.

I spent a complete day enjoying the sport and interviewing its lead builders and studio founders final week, and I’m right here to inform you precisely what we’re all about to play with Highguard.

Able to Raid

As a “PvP raid shooter,” Highguard is constructed round a brand new and attention-grabbing gameplay loop wherein two groups of three gamers fortify bases, experience out on mounts to assemble assets and acquire energy, and provoke a sequence of raids to try to destroy the opposing workforce’s base first. It’s a bit bit MOBA, a bit bit survival shooter, and a bit bit Seize the Flag, amongst different influences.

Recreation Director and studio Co-Founder Chad Grenier tells me that the mode’s genesis got here from workforce members having fun with the joys of raiding an enemy base in multiplayer survival basic Rust, and desirous to distill that right into a refined, aggressive, repeatable expertise. “Each match is about escalation: fortifying, venturing out, clashing, then mounting coordinated raids and defenses till just one base is left standing.”

Every spherical begins with a minute locked in your base to selectively fortify partitions, earlier than being minimize unfastened to seek out higher gear and harvest crystals that may be turned in at retailers everywhere in the map to additionally change and improve your equipment. The maps are huge open, and I very hardly ever bumped into members of the opposite workforce till after a number of minutes right into a match, when a storm would kind over one among a number of predetermined places, the place the Shieldbreaker quickly materialized. This magical sword is your key to victory—groups battle to seize it first and run it to the enemy base (“like reverse Seize the Flag,” based on Grenier) and insert it into one among a number of slots round their magical perimeter protect, initiating a raid.

A siege tower instantly materializes from a portal, which cracks a section of the bottom’s protect for the invaders to enter, additionally serving as their ahead base for respawns throughout the raid. The invading workforce’s goal is then to breach the bottom (which is filled with breakable partitions), plant bombs on one among three key spots, and defend them till they go off. Two of the factors will do substantial harm to the bottom’s life whole, whereas efficiently destroying the primary, centrally fortified level will take it out solely. The match ends when just one base stays standing.

If each bases are nonetheless there when the raid ends, the match resets and one other Shieldbreaker begins to kind, however with new and improved gear discovered scattered across the map and in retailers. Every of those phases is on a good timer, on which respawns for each groups will likely be capped till the subsequent section begins, which retains issues shifting. My matches ran anyplace from 10 to half-hour, with a number of the longer ones being fairly dramatically swingy.

The tempo variation between the phases and escalating energy over the course of the match gave it a definite and nice rhythmic cycle of rising anticipation in preparation main into tense raids with greater and better stakes. Lead Designer Mohammad Alavi says that this was intentionally tuned to make it enjoyably sustainable, the place the identical variety of hours of nonstop PvP deathmatch could be extra exhausting for many gamers.

Want for Steed

Most of Wildlight’s artistic management and design workforce labored on Apex Legends, and it reveals in how buttery clean the motion feels.

There are 10 weapons accessible at launch, all of which is able to really feel acquainted to a seasoned FPS participant. With slots for 2 at a time, I tended to make use of the Ranger sniper rifle and Paladin computerized shotgun to cowl long- and close-range engagements, as matches would inevitably embody each. You even have one among three raid instruments (a rocket launcher, an explosive sledgehammer, or a zipline gun), which offer limited-use tactical utility or base destruction. Every part seems to be and sounds pretty much as good as you’ll count on from so many style veterans, and the distinction in strategy between every bit of the arsenal is instantly noticeable.

Respawn video games are additionally well-known for his or her motion tech, and Highguard carries that legacy confidently. Along with the anticipated operating, leaping, sliding, and mantling, the large new mobility addition is mounts, which you’ll be able to summon and dismiss at will in most elements of the map. There have been horses, bears, panthers, and gryphons accessible to select from, although the variations are beauty. I rode a big, brown bear clad in bone armor, and I beloved my chonky, stunning son.

Mounts are a necessity for protecting the maps’ enormous distances effectively, and likewise lend themselves to enjoyable gameplay moments that I’ve by no means skilled in a shooter earlier than, like with the ability to mount up and dramatically gallop off to move the enemy off on the cross as I see the Shieldbreaker icon on the minimap shifting up in the direction of our base.

Selections, Selections

Including to the sense of flexibility and selection, gamers additionally select to play as one among eight Wardens accessible at launch, with extra coming later. They’re distinctive characters, restricted to 1 per workforce, every with a passive capacity, a tactical capacity on cooldown, and an final that slowly expenses up. The 2 I ended up spending essentially the most time with each had highly effective space denial skills.

Atticus is a proud, armored warrior that throws lightning spears as his tactical capacity, which spark harm to close by enemies like a Tesla coil till destroyed. When protecting an imminently forming Shieldbreaker or a ticking-down bomb, I preferred throwing these in corners or above doorways at strategic choke factors, peppering the enemy workforce with extra harm as they tried to return in.

Una, then again, is a masked shaman who summons cute little nature spirit buddies (not in contrast to like Zelda’s Koroks), which throw beautiful grenades to pester passing enemies in addition to sometimes popping as much as give her loot. Her final summons an enormous tree spirit that may actually lock down an essential spot in an important second. Each characters jogged my memory of how a lot I get pleasure from enjoying as Symmetra and Torbjörn in Overwatch, discovering the trickiest and most obnoxious spots potential to stay their turrets. Kai was maybe the character I noticed essentially the most in my matches, a monk fused with a frost demon that summons a giant wall of ice as his tactical capacity, which proved clutch repeatedly for controlling house.

The bases themselves are additionally a kind of character alternative, as gamers on every workforce will vote for one the six whole within the recreation at launch, which is able to then slot into any of the maps. The bases have distinct benefits and vulnerabilities that work together with the Wardens’ skills in all kinds of attention-grabbing methods. As an example, Hellmouth is a fortress suspended over a lava chasm with slender bridges which might be good for shutting down with Kai’s wall.

The Wardens, bases, weapons, and objects within the recreation at launch already present a enjoyable and big selection of potentialities to discover in how they will remix to synergize or counter each other, giving plenty of dimensions round which the gameplay meta can evolve. Furthermore, Wildlight already has a strong plan in place for infusing the sport with a beneficiant, regular drip of recent content material in all of these areas and extra.

Eyes on the Horizon

Highguard’s reside service additions will come within the type of two-month chapters, divided into two halves. That signifies that each single month they intend to launch some mixture of recent Wardens, bases, maps, weapons, raid instruments, and extra. The primary replace, coming in only a few weeks, will introduce ranked play, and Grenier tells me they’ve a number of alternate gameplay modes within the works that can cycle out and in – resembling Mario Kart-inspired mounted racing. All gameplay content material will likely be added without spending a dime, with monetized parts strictly beauty.

That’s an formidable plan, however one for which this workforce is extraordinarily nicely ready. Wildlight CEO and Co-Founder Dusty Welch tells me that, whereas the Respawn workforce have been very proud of the preliminary launch of Apex Legends (which arrived as a complete shock), they hadn’t began to plot out any post-release content material till after it had come out, leaving months of lag time earlier than they may launch something new. Wildlight and Highguard have been conceived with this hard-earned expertise in thoughts to be oriented round live-service manufacturing from the very starting.

“Beginning this firm, Chad [Grenier] and I knew now we have to consider constructing it in a different way,” Welch instructed me, “and the folks we rent, the mindset that now we have, the pipelines that we arrange, the instruments, the applied sciences, the exterior partnerships and relationships, in order that we’re considering from day one the best way to efficiently function a reside service and have an ongoing, significant dialog with our participant base, and consistently be delighting and stunning them with content material. We didn’t do this nicely with Apex at launch, and we’re extraordinarily well-prepared as we sit right here right this moment.”

That entire yr of recent content material for Highguard is already deep into growth. Each Welch and Alavi gave the identical sly look and non-answer when requested about their favourite Wardens to play, since they’re not within the recreation but at launch (Welch confirmed it’s the identical one). The requirements and expectations for live-service video games are greater than ever, however this workforce includes individuals who have been doing it for a really very long time already, they usually’ve come about as right as any studio I’ve but seen chase this mannequin.

Highguard shocked and impressed me. I’m not nice at quick, aggressive shooters as a baseline, however its vibrant aesthetics and considerate design have completely piqued my curiosity. The marketplace for live-service shooters is crowded, however Highguard has the benefit of providing an attention-grabbing new gameplay mode that doesn’t map onto any of the present genres like battle royale or extraction. This can be Wildlight’s first recreation, however that belies a deeply assured and passionate workforce on the prime of their kind, excited to make the perfect recreation they will with out the constraints of a serious writer.

You don’t need to take my phrase for it: attempt Highguard right this moment without spending a dime, accessible on Xbox Sequence X|S.

Highguard

Highguard

Wildlight Leisure, Inc.

An All-New PvP Raid Shooter
Highguard is a PvP raid shooter the place gamers will experience, battle, and raid as Wardens, arcane gunslingers despatched to battle for management of a legendary continent.

Group up, safe your base, then experience out throughout huge uncharted lands to loot, harvest assets, and improve your arsenal as you face off in opposition to a rival Warden crew trying to declare your territory as their very own. Battle for possession of the legendary Shieldbreaker within the open discipline; battle to hold it to the enemy base to convey down their shields—then raid to destroy their base earlier than they will destroy yours.

Assemble Your Crew
Choose from an ever-growing roster of Wardens, and kind up in groups of three. Wardens wield weapons and raid instruments, together with uncommon magical skills leftover from a dwindling age of magic, now returned. Each Warden capacity is designed so as to add depth to the sport’s distinctive loop and mechanics, like raid fight and destruction; siege stealth and infiltration; base restore and protection; harvesting and loot gathering; open-world fight, and far, way more.

Safe Your Stronghold
Select from an array of distinctive strongholds to name in as your base of operations in massive, open maps. Every base has completely different layouts, benefits, and vulnerabilities. Choose the bottom best-suited to your workforce composition, play type, and map sort. When you’ve referred to as in a base, take a while to strengthen partitions and customise your loadout earlier than heading out into the sector.

Mount Up, Journey Out
Mount up together with your workforce and experience throughout the huge legendary landscapes of Highguard searching for loot, assets, and kit to strengthen your arsenal. You could find upgraded weapons, armor, and different gear, like higher saddles and magical amulets imbued with perks. Be looking out, because the enemy workforce will likely be doing the identical. Combat them off to safe the perfect loot to your workforce.

Battle For the Shieldbreaker
Unusual magical storms periodically ravage the continent of Highguard. Everytime one seems, an historical magical sword, referred to as the Shieldbreaker, kinds at its coronary heart. This sword is the essential key for breaking by way of the outer shields of the enemy base so to raid. When one among these storms kinds within the sky, experience together with your workforce to its location and battle the enemy workforce for possession of the Shieldbreaker forming beneath it.

Intercept within the Open Discipline
Upon getting the Shieldbreaker, battle throughout the open discipline, on mount or on foot, as you try to hold the sword to the enemy base. However keep vigilant—if the enemy workforce eliminates you whereas carrying the Shieldbreaker, they will choose it up and experience to raid your base as a substitute.

Summon a Siege Tower
When you’ve efficiently reached the enemy base with the Shieldbreaker, plunge the blade into the bottom’s outer superstructure to weaken its shields, then summon in a Siege Tower to complete the job. When these shields go down, it’s time to raid.

The Raid
With the bottom shields gone, you’ll must push in to destroy the bottom by planting bombs on the bottom’s turbines. However with a view to get inside a well-fortified base, you’ll want to make use of each weapon, raid instrument, and arcane capacity at your disposal to shoot, sneak, or smash your manner inside. As soon as inside, plant bombs and maintain the target whereas defenders attempt to flush you out. Chip away at a base’s energy by taking out a number of turbines, or go straight for his or her anchor stone to destroy the bottom in a single fell swoop. And in case you’re defending, defend your turbines and repel attackers till the power of the Siege Tower is depleted and your outer shields restore.

Combat For Management
If a number of turbines or the anchor stone is destroyed, the enemy base is destroyed and the attackers safe the territory. However more often than not, victory doesn’t include a single raid. When that occurs, the enemy base shields restore, the siege tower dissipates, and the battle escalates as loot, gear, and weapons all improve within the discipline, and a brand new Shieldbreaker kinds in a unique location on the planet.

From there the battle for management continues—till just one base is left standing.

An Ever-Evolving Fantasy Universe
Every new Episode will convey an array of recent core content material each month, together with new maps, bases, modes, wardens, weapons, mounts, raid instruments, loot objects, and plenty of extra surprises we will’t wait to share. And all of this core content material is totally free for all gamers.


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