FBC: Firebreak is a humorous type of recreation, particularly from Treatment Leisure. In an odd first, Treatment — the staff behind single participant video games like Alan Wake 2 — has pivoted to multiplayer with its newest mission.
FBC: Firebreak is a first-person co-op shooter set throughout the Treatment Verse. And whereas there’s a lot to love about this huge swing from the developer, it actually ought to have simply caught to what it is aware of.
The title’s set simply weeks after the occasions of Management, the place The Oldest Home is run rampant with the Hiss. Holding issues from collapsing are staff Firebreak, an initiative of FBC brokers who should perform upkeep repairs.
That’s about as a lot lore as you’re going to get, as the sport haphazardly tosses you right into a menu and sends you packing to your first “job”. We wouldn’t count on full-on cutscenes from a multiplayer-first co-op shooter like this, however a wee wink or a nod to the collection that made this world so interesting within the first place would not have gone amiss.

That being stated, FBC has a severe leg up aesthetically on account of that hyperlink, with the twisted melding of mundane places of work, brutalist constructions, and a sticky word or two. Even the white font title playing cards crop up at the start of every run. It’s all fairly beautiful to have a look at.
However what precisely are you doing in The Oldest Home? Brokers are tasked with enjoying out numerous menial jobs equivalent to repairing air flow techniques, storing radiated spheres, or clearing out rooms of sticky word infestations.
To hold out the roles, gamers have a alternative of three package lessons. The Repair Equipment is an engineers class, the place you possibly can make things better with a few swings of a giant outdated wrench. The Soar Equipment is {an electrical} cost which may energy up numerous stations, and doubles as a approach to leap as much as greater ledges or evade enemies. Then there’s the Splash Equipment, a water-spouting cannon used to place out fires and douse teammates to wash off infections.

A participant with a Repair Equipment can nonetheless put out fires, simply as a Splash Equipment consumer can nonetheless restore lighting techniques. Nonetheless, to take action you’ll should work by way of a collection of L1 and R1 inputs, type of like calling in stratagems in Helldivers 2. Sounds easy, however this stuff take longer, and might put you in danger as hordes of Hiss rain down upon you. Actually, you desire a participant with the fitting package doing the fitting job.
These are the basics, and sadly these alone go away Firebreak feeling fairly uninteresting. The start ranges and loadouts lack any type of spice, with missions enjoying out with out a lot fanfare — much more so in case you play the sport in solo.
All the things is technically sound, at the very least. Actually, all of it runs brilliantly on each PS5 and PS5 Professional. The body charge is a steady 60 frames-per-second more often than not, and haptic suggestions on the DualSense controller is first-party ranges of excellent. It really feels surprisingly nice from a studio that primarily works on third-person video games.

However regardless of this, these opening ranges, which each participant should grind by way of, really feel lifeless, and it actually takes some time earlier than the appearance of a spark is present in Firebreak.
The 5 missions throughout the recreation have three clearance ranges, every including a brand new room to the run and a boss or boss-like problem. There are additionally issue tiers so as to add to the carnage, after which corruptions that are principally modifiers that may make your life hell.
As you come again from every run, you’ll earn XP and Misplaced Points, that are used to unlock new weapons, gear, and perks. Tougher runs can earn distinctive currencies used to improve perks even additional. With loads of perks and as much as simply 9 slots per package, loadouts can actually begin to evolve.
As soon as all of this stuff are thrown into the combo, FBC’s techniques and gameplay begin to click on much more. The roles introduced on by your package change into key parts to success, staff coordination is extra essential, and keeping track of ammunition, well being, and most significantly standing results like fireplace, frost, or radiation change into paramount.

And as you’d count on, there’s that Treatment quirkiness in there. Every package finally unlocks an final weapon just like the lava-spewing teapot gun, or the piggy financial institution coin storm. What’s extra, every stage additionally has some type of mechanic like a bubblegum-pink gunk that expands and blocks corridors, or sticky-note males that dash in the direction of you. And all of that is with pretty spectacular Hiss numbers on display, with hordes sprinting in the direction of you with manic pace.
Whereas that is the place efficiency is at its choppiest, that excellent storm of mechanics, enemies, kits, and loadouts brings a little bit of the spark that we had been hoping for when the developer first introduced this recreation. It has a zany and manic power about it that we suspect lots of people will actually like.
Nonetheless, for us, these moments of mania and Treatment seasoning are too few and much between, and actually, the sport doesn’t have sufficient of a hook to maintain us coming again for extra.
The staff’s been upfront in saying it doesn’t need to go the dwell service route of demanding your time and continuous dedication to the sport — though put up launch content material is coming. It’s a refreshing stance that was additionally taken with FromSoftware’s Elden Ring Nightreign.

Nonetheless, the place Nightreign is enjoyable from the beginning and solely acquired higher as you bought nearer to the top of its journey, Firebreak is simply okay for probably the most half, lastly beginning to get good as you attain the later stuff — after which it simply fizzles out. It doesn’t have that another spherical power, and profitable extractions at all times really feel like a little bit of an anticlimax.
Conclusion
FBC: Firebreak stings a little bit, as a result of it has a lot of what we’re in search of in a co-op shooter. It’s acquired the killer world and aesthetic, it’s acquired quirky powers and function based mostly kits, it’s acquired tight first-person gameplay, and doesn’t require you to grind issues out for dozens of hours. Nonetheless, regardless of all of that, Firebreak’s simply fantastic, and mockingly lacks the hearth that we count on from Treatment’s output. It’s a enjoyable, informal time, however you’ll play it, you’ll end it, and earlier than lengthy you’ll neglect about it and want you had been enjoying Management 2 as a substitute.
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