The Midnight Stroll is an ideal reminder of why stop-motion and claymation nonetheless maintain such a timeless appeal, although animators in these types have had a tough few years. You barely see these methods in use anymore, regardless of their growth within the early 2000s because of Aardman’s efforts. It’s unsurprising, I suppose, that they’ve fallen out of favor given the a lot greater monetary and time prices, however when finished effectively, they’re magical. Simply take a look at Hen Run and The Nightmare Earlier than Christmas. This model has even made its mark in gaming with titles like Clayfighters and The Neverhood.
The Midnight Stroll is the most recent recreation to undertake this distinctive aesthetic model, with the developer MoonHood utilizing a mix of clay modelling, 3D scanning and stop-motion methods to construct a superbly bleak world oozing with character. From the outset it’s apparent that there was a transparent inventive imaginative and prescient within the growth of the title, with the graphical design, music, voice appearing and gameplay parts all coalescing into one thing larger than the sum of its elements.
Strolling down the remoted and surreal pathways of The Midnight Stroll jogs my memory closely of Tim Burton’s work, with the visuals mixing the lovable and the grotesque collectively each in design and animation. It isn’t outright horrifying, merely unnerving and alien, however builds the suspense up in a means few different types can.
By the use of instance, early on you encounter some large anonymous palms, every with an eye fixed within the centre, merely watching you. They serve no goal however to look at as your character – “The Burnt One” – passes, however nonetheless they stand tall, light and curious, surrounded by the grim rocky panorama. It’s unsettling, and it’s moments like this scattered all through The Midnight Stroll which construct an oppressive but whimsical ambiance.
The primary enemies you encounter aren’t nice to have a look at, don’t get me incorrect, however it’s not their twisted figures which fill you with panic, however their jerky, grotesque actions and the sounds which accompany their skittering. Even the voice appearing is concurrently surreal and candy; merely each ingredient of the visible and sound design is completely executed.

Gameplay-wise the identical may be stated. The Midnight Stroll is billed as an atmospheric horror title, and while there are some trappings of horror in there – a couple of scary stealth sections and many others – I really feel it may very well be higher described as a first-person puzzle journey with horror parts. You will have a couple of methods of interacting with the world, however primarily you’re tasked with utilizing the objects you discover round you to progress; typically through the use of matches and different gadgets to maneuver fires round.
This reliance on gentle and hearth suits extremely effectively with the title’s general theming and supplies a stark distinction towards different characters within the setting who exist solely within the darkness, while additionally offering a stable focus for the gameplay to revolve round. You even have the choice to shut your eyes, permitting your character to “see” the issues the eyes can’t see. While I perceive that this function – and the reliance on sound-based cues – is anchored within the VR-focus of the title, it nonetheless works exterior of this context; once more reinforcing and complementing the general atmospheric intention.

While I wasn’t a fan of the stealth sections, I see why they had been carried out and I loved them excess of I’ve finished in different comparable titles, so on the very least they get a passing grade, and fortunately The Midnight Stroll’s beneficiant checkpointing prevented them from getting too irritating. My solely gameplay criticism could be that it doesn’t actually evolve previous that, and may really feel a bit repetitive in the direction of the tip when a few of these programs nonetheless had room to be expanded upon.
My greatest challenge with this short-but-sweet journey is the over-arching plot itself, which I felt was under-written and left me feeling un-fulfilled.
You’re tasked with escorting a flame to the highest of Moon Mountain and bringing gentle again to a world engulfed by darkness. Carrying stated flame is the ridiculously cute “Potboy,” your enigmatic and smiley companion towards the horrific beings making an attempt to devour it. You’re additionally joined by your own home, which walks together with you for some purpose – actually, it has legs. The connection shaped between the trio may be very charming, and I loved seeing them journey collectively to their eventual purpose.

The title is cut up into 5 smaller sections, every introducing a brand new space and brief story in regards to the world’s inhabitants – once more, these had been pretty, with some lovely characterisation and fascinating takes on the assorted themes within the title proven inside every mini-arc. I significantly cherished the design of the world’s inhabitants throughout these sections – once more, very Burtonesque however in one of the best ways.
By the tip nevertheless, it felt like our crew had merely gone via the motions with out a lot progress or actual company. This may very well be intentional, however a part of me looks like there was quite a lot of potential right here for a bigger, extra deeply defined story round these unlikely heroes which merely wasn’t achieved. There’s a good selection in the direction of the finale which I do know makes an attempt to convey an emotional payoff, however once more, it didn’t actually really feel all that significant for the world at giant and fell considerably flat, at the least to me.
No matter this, I nonetheless suppose The Midnight Stroll is value your time. It might not ship as robust a story as I’d have appreciated, however the world itself and the excellent ambiance is well worth the worth of admission alone, and I can extremely suggest giving it a go.
The Midnight Stroll Launch Trailer
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