Hey everybody! Manu from the Eterspire group right here. A few months in the past I made a put up sharing our roadmap for the following quarter, and since we’ve already added loads of what was deliberate (plus fairly a bit extra), I believed it’d be a great time for an replace!
Eterspire's present Roadmap!
Fight
One among our predominant goals this quarter was bettering the core gameplay loop. Since Eterspire is centered round grinding and looting, that meant making fight extra partaking and satisfying.
Encounter Overhaul:
We rebalanced each mob within the sport, fine-tuning aggro varieties, positioning, and HP/injury values. These adjustments made grinding really feel much less repetitive whereas including a bit extra technique and problem with out making it punishing or overly advanced.
With sturdier mobs, gamers now must optimize their builds and kit, and use their talent loadouts extra strategically.
We additionally added Enraged Monsters, a brand new mechanic the place sure enemies can develop in dimension, achieve boosted stats, use dodgeable AoE assaults, and reward higher EXP and drops. This provides selection to the grind whereas encouraging extra lively motion throughout fight. It additionally lets gamers plan their grind round whether or not they need harder enemies with higher rewards or simpler fights that require much less effort.
A participant combating some enraged imps
Boss Overhaul:
Each boss now has a brand new set of AoE abilities with totally different patterns, making battles really feel extra distinctive and interactive. These assaults can apply numerous standing results and hit in numerous shapes and areas, forcing every class to adapt to every boss’ toolkit.
For completionists, we additionally added tiered Slayer Cloaks earned by defeating each boss as soon as, 250 occasions, and 500 occasions.
Boss assault patterns in motion!
Improved Focusing on:
We reworked concentrating on to really feel extra intuitive on mouse+keyboard, controller, and cellular. The brand new system additionally makes it simpler for ranged courses like Sorcerer and Archer to kite enemies, making their gameplay really feel a lot smoother.
Content material:
Our roadmap included three new areas to develop the world and supply different grinding spots the place development beforehand felt bottlenecked.
New Areas:
We added Sunscar Canyon and Dwarven Mines. Collectively they span over 16 totally different maps and embody new NPCs, grind zones, quests, and secrets and techniques.
The Sunscar Canyon, one of many new world areas launched
New Quests:
We launched 7 new quests all through the sport’s development to interrupt up grind cycles and add selection. These vary from puzzles and scavenger hunts to lore-driven storylines, and a few even reward distinctive cosmetics for extra style customization.
We even expanded the Unfortunate Cult storyline with our final replace, a fan favourite
Particular Occasions:
We ran occasions for each Easter and April Fools. The Easter occasion was an egg hunt, and for April Fools we added PvP, form of (we added a toy hammer that permits you to bonk different gamers with a squeaky sound lol).
Extra vital adjustments:
– We considerably improved efficiency throughout the board, working straight with Unity to optimize the sport. It now runs significantly better on lower-end PCs and telephones (gamers have confirmed it runs on an iPhone 8). This additionally allowed us to extend the variety of seen gamers per occasion, making populated maps really feel extra alive than ever!
– We launched regional pricing for in-game purchases throughout all platforms, making our one-time account improve and cosmetics extra accessible globally.
– We added a number of QoL enhancements over the previous couple of months, together with correct minimap assist, improved merchandise drop animations, and UI enhancements throughout a number of menus.
Our reworked minimap, considered one of many QoL enhancements
What’s subsequent?
– We’re at the moment engaged on the primary iteration of our Guild System, and a rework of the Fishing talent can be underway.
– Our subsequent replace (April twenty eighth) introduces Bogtown Marsh, that includes a few of our most bold maps but, together with new goblin NPCs and quests that are at all times a fan favourite.
Idea artwork for one of many maps in Bogtown Marsh
– We’re additionally planning so as to add extra lifeskills after the fishing rework. These have been extremely requested and can deliver extra gameplay selection, together with new development paths for completionists. Woodcutting and farming will doubtless be the primary ones!
– Lastly, we’re engaged on our roadmap for the following quarter and making ready for our transition out of early entry. We’re excited to share extra particulars as quickly as we have now finalized dates.
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That’s all for this put up! Thanks for studying this far, and if in case you have any questions or recommendations about what’s subsequent for our sport, be happy to go away them within the feedback!
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