In Hole Knight: Silksong, one thing that may turn into instantly obvious is the dearth of the Mantis Claw from the unique Hole Knight, an improve that allowed you to cling onto partitions and bounce off of them.
This wall bounce potential stays in Silksong, now referred to as the Cling Grip. With a purpose to get it, you will should have completed Far Fields sufficient to get the flexibility to experience updrafts, and enter into Greymoor.
For those who got here right here earlier than doing the Flea Caravan quest, you are going to need to do this. If you don’t, there can be an extremely powerful combat with a Moorwing, which you are capable of do, however it will be smart to skip it by getting the hunt achieved first.
From this level, we’ll be getting into and swiftly leaving Bellhart, because the improve we’re after is in Shellwood, on to the left of Greymoor and Bellhart, and the container of our little prize.
Beginning Shellwood
From the primary room in Shellwood, bounce throughout the floating platforms over water, till you see a platform suspended by a sequence above you, subsequent to a door that leads deeper in.
It could seem to be a no-go at first, however you will get on the higher left platform right here, sprint, and time a bounce extremely properly to barely seize onto the ledge to your proper, which can help you proceed upwards.
It is fairly a bit extra climbing, so be sure to make use of your floating cloak and sprint liberally, and bounce off enemies if mandatory. We’re aiming to get to the doorway on the high left, so carry on climbing.
As soon as you have gone up, previous the purple flowers, and thru a pair extra enemies, the doorway out of right here is true close by. Head down the platforms and transfer the digicam down the place wanted, then exit into the highest proper door.
Bench Room
When you arrive, you will shortly discover a bench signal pointing up previous a ledge you presently can’t climb up. No worries although; drop down, combat off extra enemies, and head to the left.
From right here, you possibly can ascend just a few extra platforms, and pay to have a bench right here, which I extremely advocate. Both means, step on the strain pad to the fitting and ascend up the elevator that it calls.
We’re heading due east, previous the lake, up just a few extra chained platforms, then swerving again to the left. This sequence is a bit difficult, as you must dive right into a bunch of timed white flowers above a mattress of spikes.
One of the simplest ways to mitigate the problem of that is by continually activating your float except you are very positive of your positioning, as it may well show you how to realign to a decrease flower when you fail to hit the upper one.
These first couple aren’t a lot, although, and that was principally only a tip for the remainder of this space. That mentioned, heading all the best way west, and put together for an enormous boss combat.
Sister Splinter
For those who’ve are available ready for a combat, you should not wrestle too exhausting on this one. Sister Splinter will often stab the bottom, however at all times does three stabs at a time, switching the path with every stab.
Merely sprint backward and forward, hit her a bunch after the third stab, and proceed for your entire boss. Issues get tips with thorny vines from the ceiling and a bunch of minions, however throwing out a ton of projectiles and traps tends to work like a appeal.
That is the primary blockade to the Cling Grip, although, and when you’re having bother, you will have opened up a ton of the sport at this level and may return to get an additional masks, get extra device slots, or discover totally different instruments to assist out.
After she’s down, you get entry to the higher left aspect of Shellwood. Watch out to not fall off right here, as that may make you wrap all the best way again round with a view to stand up the place you’re once more.
Cling Grip
As you are on these precarious high platforms, be sure your jumps off every ledge are calculated. Use the fitting stick with look down everytime you aren’t sure of the place you are going to land, and you need to be capable of navigate the primary room simply high quality.
The flowers that jut their heads out at you’re a ache, however might be handily handled them by throwing a projectile and backing off. I am notably keen on the Sting Shards for these, as they deal a ton of harm and make them simple to complete off.
Ascend upwards, be conscious of the flowers that may come to life and be an absolute nuisance, and do not be afraid to play at vary. When you attain the room to the left, it is a reasonably straight shot throughout the lake with little or no in the best way of punishment.
The world after the lake might be difficult, however simply be affected person, be sure to drift after each bounce, and you need to handle to cross. Reaching the highest proper door, you will discover a Weaver image, and get the Cling Grip by binding to it.

Hole Knight: Silksong
Launched
September 4, 2025
Developer(s)
Workforce Cherry
Writer(s)
Workforce Cherry
Engine
Unity
Franchise
Hole Knight
Variety of Gamers
Single-player
Steam Deck Compatibility
Verified
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