I spent 5 years making my first cellular sport and it’s lastly out!

Mobile

Hey Reddit,

I simply launched my cellular sport Conflict of a Knight after over 5 years of improvement. It’s been a protracted journey — gradual progress, low finances, and many studying. For those who're an indie dev like me: don't hand over. Your sport will come along with time and persistence.

🧠 Listed here are 3 classes I realized the laborious manner:

Stability is every little thing — monitor your knowledge and tweak configs typically. A/B check icons & screenshots — it actually boosts your conversion fee. Optimize efficiency — watch your draw calls, batches, and vertices (particularly on cellular).

🚀 Conflict of a Knight is a 3D turn-based RPG with on-line PVP and roguelike parts. 📱 Now accessible on Google Play: 🍏 iOS pre-order (launches August 22, 2025):

Would love any suggestions or questions — completely happy to share extra about what labored and what didn’t.

Thanks for studying and good luck by yourself dev journey!

submitted by /u/DailyGamer07 [comments]


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