Launched my old-school RPG after quitting my job!

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Hello everybody! I’m a DevOps engineer who, after years of bouncing between jobs that made me depressing, lastly dedicated to constructing my very own recreation. At the moment I’m proud to share that Astiar RPG is dwell on Google Play (and App Retailer).

Trailer:

(It’s from an earlier construct; the present launch has extra polished and expanded mechanics.)

A fast description of the sport:

Astiar is a single‑participant, isometric motion RPG impressed by classics like Diablo and Diablo II. In case you love deep character customization, a significant loot chase, and troublesome challenges, Astiar was made for you. There are not any pressured advertisements. Microtransactions are cosmetics solely — and each beauty may be earned free‑to‑play.

You come house after years away. The village gathers for a feast, however close to midnight the bottom trembles and a purple glow spills from the Previous Cathedral. Demons descend; you struggle and fall, watching as your loved ones is dragged towards the crimson stairs. You wake alone. From right here, you descend into Hell.

The sport is developed 100% in Godot utilizing its personal programming language, GDScript. I discovered the way to use Godot because of this channel, so anybody desirous about studying a reasonably simple to make use of engine I closely advocate watching the playlist on that channel!

The sport's property primarily come from FLARE's property, corresponding to the nice Exiled Kingdoms (which I additionally advocate for anybody searching for an RPG within the Play Retailer), though I did design many issues on Aseprite and Blender myself. However I can't speak about property with out mentioning OpenGameArt, which is a beautiful group the place individuals share property for use commercially. I've shared a few of Astiar's property there and as quickly as I’ve extra time I'll share many extra property.

For anybody desirous about attempting out the sport, please be at liberty to share any suggestions you’ll have. Additionally, be at liberty to ask any Godot/FLARE oriented questions in case you have them and I’ll fortunately reply again!

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