The First Berserker: Khazan is a classy motion RPG that borrows equally from Souls-likes and looter shooters. Set on the planet of Dungeon Fighter On-line, this single-player spin-off delves into the previous, 800 years earlier than the occasions of the favored beat-’em-up, however you needn’t have performed the unique to get pleasure from this new journey.
Khazan’s story is one in all betrayal and vengeance. Framed as a traitor, the once-great Basic Khazan is tortured and imprisoned earlier than being free of his bondage by a magical entity made up of the ghosts of a number of sturdy warrior spirits. It solely will get weirder from right here.
Not like a typical Souls-like’s interconnected world, The First Berserker’s story is instructed by way of a sequence of distinct ranges. It is a selection that fits the sport effectively, as every stage gives up a piece of the story so that you can interact with, nevertheless it’s not a very fascinating story. Khazan’s quest for vengeance in opposition to those that wronged him is a compelling sufficient begin, however the narrative takes a whole lot of predictable twists and turns and, as a result of you don’t have any actual connection to his previous, it is arduous to really feel invested.

One elective quest chain is especially touching and tells an emotional story in regards to the heavy value of vengeance, however its reuse of bosses, a frequent drawback with the facet quests, makes it, and the remainder of them, arduous to get pleasure from. These shorter missions additionally expose an issue on the coronary heart of Khazan. You may principally flip your mind off and breeze by the degrees as soon as you’ve got spent a number of hours mastering the core mechanics. The painterly, cel-shaded artwork fashion makes all of it fairly to have a look at, nevertheless it’s extra like a poster you look at in your approach elsewhere than a portray you possibly can lose your self in for hours.
The degrees all observe the identical formulation. Though the environments vary from snowy mountain peaks to hilly, rustic villages to deep, darkish mines and caves, you all the time struggle your approach by a sequence of ordinary enemies that every one drop randomised gear earlier than dealing with off in opposition to the boss. You get a lot loot you are virtually drowning in it, however fortunately the sport solely has three several types of weapon: a dual-wield sword and axe, a two-handed greatsword, and a spear.
Khazan was already a legendary warrior, and the ghost has solely made him stronger. Every weapon sort has its personal devoted ability tree that means that you can carry out sturdy combos and interact with completely different fight mechanics. The twin-wield weapons can unleash a devastating assault that causes subsequent hits to deal much more injury, and the spear permits Khazan to enter an nearly phantom state, the place every of his blows has an afterimage that strikes the foe once more. You may reset your entire realized abilities so in the event you ever wish to swap weapons, you are able to do so with none consequence. It is an ideal system that encourages and rewards experimentation. The spear was the very best all-rounder resulting from its quick, extensive ranging strikes, however all of the weapons may be helpful in the event you be taught their movesets and make investments into their abilities. The fight system is flawed, although.

Like Sekiro, you and your enemies have a posture bar that may be damaged to land a vital hit, nevertheless it doubles as a stamina bar, so that you’re restricted in how a lot injury you possibly can dish out within the early phases of the sport earlier than you’ve got upgraded Khazan’s stats. This feels antithetical to the center of the fight, which inspires and rewards viciousness.
There are additionally a number of methods to dam an assault, however they are often very inconsistent. There’s your customary block which negates most injury, an ideal block which can deal stamina injury to your foe, a parry which may deflect sure unblockable assaults and deal injury, and a mirrored image which truly causes you to take some injury however offers big stamina injury to the enemy in return. Studying the very exact timing for all of those, together with which assaults they’re truly efficient in opposition to, is the toughest a part of the sport, and the inconsistency makes it extra irritating than gratifying. It offers you a similar itch for rhythmic fight that Sekiro or 9 Sols does nevertheless it by no means manages to scratch it.

The randomised loot additionally muddies the entire expertise and means you may spend a whole lot of time in menus that solely serve to stall the extra thrilling components of the sport. Do you actually care that this helmet offers you +25 stamina and that helmet offers you +1.2% frontal assault injury? You’ll whenever you see that sporting an identical set confers bonuses based mostly on what number of objects in it you have got outfitted, however you then see a chunk of armour with approach higher defence; is it value breaking apart the set and dropping that bonus? Who cares, truthfully? You are going to put on the armour that appears coolest on the finish of the day.
This would not be a difficulty if you got loot sparingly, however on the finish of each stage or two you may have dozens of recent items of substances to analyse and it simply turns into a chore. There’s additionally a blacksmith who can craft gear and a witch who can change its attributes. There’s far an excessive amount of house given to the loot in a recreation the place you simply wish to go quick. Luckily, it is a chore that may be averted for some time, as your growing aptitude with the sport and studying new abilities make ranges a cinch to get by till some bosses unexpectedly and fully wall your progress and pressure you to really use higher gear.

The fights themselves are exhilarating, which solely makes all of the techniques that put them off all of the extra annoying. Any Souls-like is made or damaged on the strengths of its boss fights, and Khazan’s normally shine vivid. From beastly yetis to tanky-yet-agile flamethrowing troopers and even a snake-like dragon, there’s a whole lot of selection in the principle missions’ huge bads. Once you get within the zone and every little thing clicks into place, the electrifying music builds and the strain ratchets up as you struggle a conflict of attrition, desperately utilizing each software at your disposal to whittle the enemy’s well being down earlier than your individual is depleted. However then a deflection that is all the time labored up till now abruptly would not, and the phantasm is shattered.
Conclusion
In the end, The First Berserker: Khazan is an efficient time. Its aesthetic differentiates it from the plethora of ARPG Souls-likes we have turn out to be used to, and its good boss fights are participating sufficient to entice you thru ranges that begin to really feel boring across the mid-way level of the sport. However its lacklustre story and bloated, inconsistent mechanics hinder what may have been a greater recreation if it had been extra refined.
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